# Business Requirements ## 1. Product Goal Create a mobile-first web application for habit tracking with a light game layer. Core idea: Daily habits → quests → rewards → village development → EXP → leaderboard. The project is an MVP / pet project. No monetization, no anti-cheat, no social pressure mechanics. --- ## 2. Target Audience - Users who want to build daily habits - Users who like visual progress and game mechanics - Mobile users as primary platform --- ## 3. Core User Loop 1. User opens the app 2. Completes a habit or daily quest 3. Receives coins 4. Spends coins on village development 5. Collects crops and gains EXP 6. Sees progress and leaderboard position 7. Returns the next day --- ## 4. Functional Requirements ### 4.1 User & Profile - Registration and login via email + password - One email = one account - Email confirmation is NOT required (MVP) - Profile contains: - public nickname - public avatar - settings: - sound on/off - confetti on/off --- ### 4.2 Habits - Maximum 3 habits per user - Habit fields: - name (custom or predefined) - active days of week - Habits are: - permanent - editable - removable - Missed days: - are not penalized - shown as red cells in calendar - Completed days: - shown as green cells --- ### 4.3 Quests #### Habit quests - Can be completed only on active days - Reward: 3 coins per completion #### Daily quest - “I visited the site today” - Can be completed once per day - Reward: 1 coin #### Streak - 5 consecutive daily visits → +10 coins - Streak resets after reward #### UX - Quest completion triggers: - light confetti animation - short success sound - Both effects can be disabled in settings --- ### 4.4 Village - 2D isometric grid - Grid fits into one mobile screen (no scroll) - Two modes: - view mode - build mode #### Objects - House (1 house = 1 worker) - Field - Road - Fence - Obstacles (rocks, bushes, mushrooms) #### Rules - Fields cannot exceed number of workers - Removing objects does NOT refund coins - Removing houses blocks building new fields but does not remove existing ones --- ### 4.5 Crops & EXP - Crop types: - Blueberries - Corn (grows longer) - Growth: - real-time based - no acceleration mechanics - Harvest: - manual - does not expire - Rewards: - harvesting gives EXP - corn additionally gives +1 coin --- ### 4.6 Leaderboard - Global leaderboard - Period: monthly - Sorted by EXP - Shows: - rank - avatar - nickname - EXP - Equal EXP results in shared ranks (e.g. 1, 2, 2, 2, 3, 4, 5, 5) --- ## 5. MVP Exclusions The MVP explicitly excludes: - donations or payments - levels - progress acceleration - social features - chat - push notifications - anti-cheat - email verification