// server/utils/economy.ts /** * All costs for actions that the player can take. */ export const COSTS = { BUILD: { HOUSE: 50, FIELD: 15, LUMBERJACK: 30, QUARRY: 30, WELL: 20, } }; /** * All rewards the player can receive from various actions and events. */ export const REWARDS = { // Village-related rewards VILLAGE: { CLEARING: { coins: 1, exp: 1 }, FIELD_EXP: { BASE: 1, WELL_MULTIPLIER: 2, }, }, // Quest-related rewards QUESTS: { DAILY_VISIT: { BASE: { coins: 1 }, } }, // Habit-related rewards HABITS: { COMPLETION: { coins: 3, exp: 1 }, ONBOARDING_COMPLETION: { coins: 75, exp: 0 }, } };