// server/utils/economy.ts /** * All costs for actions that the player can take. */ export const COSTS = { BUILD: { HOUSE: 15, FIELD: 15, LUMBERJACK: 20, QUARRY: 20, WELL: 15, } }; /** * All rewards the player can receive from various actions and events. */ export const REWARDS = { // Village-related rewards VILLAGE: { CLEARING: { coins: 5, exp: 1 }, FIELD_EXP: { BASE: 1, WELL_MULTIPLIER: 2, }, }, // Habit-related rewards HABITS: { COMPLETION: { coins: 10, exp: 1 }, ONBOARDING_COMPLETION: { coins: 50, exp: 0 }, } };