# GEMINI Project Context: SmurfHabits This document provides a comprehensive overview of the SmurfHabits project for AI-assisted development. ## 1. Project Overview SmurfHabits is a mobile-first web application for habit tracking with a light gamification layer. The core user loop involves completing daily habits and quests to earn rewards, which are then used to build and develop a virtual village. This progression grants Experience Points (EXP) that are tracked on a global leaderboard. The project is a full-stack SPA (Single Page Application) built with Nuxt 3, using Vue 3 for the frontend and a Node.js backend powered by Nuxt Nitro. It uses SQLite as its database with Prisma ORM for data access. ### Key Architectural Principles: - **Monorepo:** Frontend and backend coexist in a single codebase. - **Backend as Source of Truth:** All progression, time-based calculations, and rewards are handled by the server-side API to ensure consistency. - **Clear Separation of Concerns:** A strict distinction is maintained between UI (in `app/`), backend logic (in `server/`), and data persistence (in `prisma/`). ## 2. Building and Running The project uses `npm` for dependency management and running scripts. ### First-Time Setup 1. **Install Node.js:** Ensure you are using a Node.js version in the 20.x LTS range. 2. **Install Dependencies:** ```bash npm install ``` 3. **Setup Database:** Create the initial database and apply migrations. The `.env` file is pre-configured to use a local SQLite file (`dev.db`). ```bash npx prisma migrate dev ``` ### Development To run the development server with hot-reloading: ```bash npm run dev ``` Никогда НЕ запускай npm run dev сам. Скажи пользователю, что бы сделал это сам. ### Building for Production To build the application for production: ```bash npm run build ``` Не запускай npm run build сам. Скажи пользователю, что бы сделал это сам. ## 3. Development Conventions Adhering to these conventions is critical for maintaining project stability. ### Project Structure - `app/`: Contains all frontend UI code (pages, components, layouts). - `server/`: Contains all backend API code and utilities. - `prisma/`: Contains the database schema (`schema.prisma`) and migration files. - `public/`: Contains static assets. ### Database and Prisma - The project is intentionally locked to **Prisma v6.x**. Do **NOT** upgrade to v7 or introduce Prisma adapters. - All changes to the database schema in `prisma/schema.prisma` **must** be followed by a migration command: ```bash npx prisma migrate dev ``` - The primary Prisma client instance is exported from `server/utils/prisma.ts`. Do not initialize the client elsewhere. ### State Management - **Frontend:** Pinia is used for client-side state management. - **Backend:** The backend API is the authoritative source for all user progression, rewards, and time-sensitive data. The frontend should not implement its own logic for these calculations. ### API Development - API routes are located in `server/api/`. - Group API endpoints by domain (e.g., `/api/habits`, `/api/village`). - All business logic should reside in the backend. ### Data Conventions - **`daysOfWeek` Field:** This array represents the days a habit is active. The week starts on **Monday**. - Monday: `0` - Tuesday: `1` - Wednesday: `2` - Thursday: `3` - Friday: `4` - Saturday: `5` - Sunday: `6` - **Daily Streak:** The `dailyStreak` field on the `User` model is an integer representing the user's consecutive daily visits. Its primary function is to act as a **multiplier for rewards** (coins and EXP) earned from completing habits and village activities. - The multiplier is typically capped (e.g., at 3x). - It is updated by the `calculateDailyStreak` function located in `server/utils/streak.ts`. This function determines if a visit extends the streak, maintains it, or resets it. ## 4. Date and Time Handling (Game Day Concept) To ensure consistent and timezone-agnostic handling of daily game mechanics, the project employs a "Game Day" concept. This approach prioritizes the user's local calendar day for relevant actions and uses a standardized string format for persistence. ### Key Principles: 1. **"Game Day" Format:** All dates representing a calendar day (e.g., when a habit was completed, a daily visit occurred, or a village event was processed) are stored and primarily handled as a **`String` in "YYYY-MM-DD" format**. This includes fields like `DailyVisit.date`, `HabitCompletion.date`, `VillageObject.lastExpDay`, `VillageTile.clearingStartedDay`, and `Village.lastTickDay`. 2. **Client as Source of Truth for User's Day:** * For user-initiated actions (e.g., completing a habit, triggering a daily visit), the **frontend (client-side)** determines the current "Game Day" based on the user's local timezone. * This "YYYY-MM-DD" string is then sent to the backend with the API request. This prevents timezone conflicts where the server's day might differ from the user's local perception of "today." 3. **Server-Side Consistency with UTC:** * On the backend, when parsing these "YYYY-MM-DD" strings into `Date` objects for calculations (e.g., to determine the day of the week or calculate `daysSince`), they are explicitly parsed as **UTC dates** (e.g., `new Date(\`${gameDay}T00:00:00Z\`)`). This ensures that date arithmetic (like finding the previous day) is consistent and avoids shifts due to the server's local timezone. 4. **Day-of-Week Convention:** The application adheres to a specific convention for days of the week: * **Monday: `0`** * Tuesday: `1` * Wednesday: `2` * Thursday: `3` * Friday: `4` * Saturday: `5` * Sunday: `6` ### Example Usage: * **`DailyVisit.date`**: Stores the "Game Day" on which a user's visit was recorded. * **`HabitCompletion.date`**: Stores the "Game Day" on which a habit was marked as complete. * **`Village.lastTickDay`**: Stores the "Game Day" (server-side determined) when the village's background progression was last processed, preventing redundant calculations within the same server day. * **`VillageObject.lastExpDay`**: Stores the "Game Day" when an object (e.g., a field) last generated experience. * **`VillageTile.clearingStartedDay`**: Stores the "Game Day" when a tile's clearing process began. This consistent use of "Game Day" strings and client-provided dates (for user actions) combined with server-side UTC parsing (for calculations) provides a robust solution to managing time-based game mechanics across different timezones. ## 5. AI / Gemini Usage Rules - **DO NOT** allow the AI to change the Node.js version, upgrade Prisma, alter the Prisma configuration, or modify the core project structure. - **ALLOWED:** The AI can be used to add or modify Prisma schema models, generate new API endpoints, and implement business logic within the existing architectural framework.