Рефактор игрового поля деревни на онбординге и на /village

This commit is contained in:
Alexander Andreev 2026-01-08 13:42:58 +03:00
parent c9bf46e309
commit ff27f664ef
4 changed files with 43 additions and 239 deletions

View File

@ -521,7 +521,7 @@ const handleRegister = async () => {
gap: 0.5rem;
}
.btn-toggle {
padding: 0.5rem 1rem;
padding: 0.5rem 0.7rem;
}
}
</style>

View File

@ -1,19 +1,10 @@
<template>
<div v-if="villageData && villageData.tiles" class="village-container">
<div :class="villageGridWrapperClass" :style="gridWrapperStyle">
<div :class="villageGridWrapperClass">
<!-- Empty corner for alignment -->
<div class="empty-corner"></div>
<!-- Column Labels (A, B, C...) -->
<div class="col-labels">
<div class="col-label" v-for="colLabel in colLabels" :key="colLabel">{{ colLabel }}</div>
</div>
<!-- Row Labels (7, 6, 5...) -->
<div class="row-labels">
<div class="row-label" v-for="rowLabel in rowLabels" :key="rowLabel">{{ rowLabel }}</div>
</div>
<!-- The actual grid -->
<div class="village-grid" :style="gridStyle">
<div
@ -47,6 +38,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
selectedTile: {
type: Object,
default: null,
},
});
const villageGridWrapperClass = computed(() => ({
@ -67,11 +62,7 @@ const gridHeight = computed(() => {
return Math.max(...props.villageData.tiles.map(t => t.y)) + 1;
});
// --- Dynamic Styles ---
const gridWrapperStyle = computed(() => ({
'grid-template-columns': `20px repeat(${gridWidth.value}, var(--tile-size))`,
'grid-template-rows': `repeat(${gridHeight.value}, var(--tile-size)) 20px`,
}));
const gridStyle = computed(() => ({
'grid-template-columns': `repeat(${gridWidth.value}, var(--tile-size))`,
@ -115,6 +106,7 @@ const tileClasses = (tile) => {
'tile-object': !!tile.object,
'tile-empty': tile.terrainType === 'EMPTY' && !tile.object,
'tile-clearing': tile.terrainState === 'CLEARING',
'selected': props.selectedTile && props.selectedTile.id === tile.id,
};
};
</script>
@ -124,9 +116,10 @@ const tileClasses = (tile) => {
display: flex;
justify-content: center;
width: 100%;
padding: 0 10px;
margin-top: 20px;
--tile-size: clamp(40px, 10vw, 55px);
padding: 0 16px; /* Add padding for mobile */
box-sizing: border-box;
}
.village-grid-wrapper {
@ -136,10 +129,9 @@ const tileClasses = (tile) => {
background-color: var(--container-bg-color);
padding: 12px; /* Increased padding */
width: fit-content;
max-width: 100%; /* Ensure it doesn't overflow parent */
margin: 0 auto;
box-shadow: 0 8px 30px rgba(0,0,0,0.06);
overflow-x: auto;
overflow-y: hidden;
}
.empty-corner, .col-labels, .row-labels {
@ -263,35 +255,34 @@ const tileClasses = (tile) => {
}
@media (max-width: 768px) {
.village-grid-wrapper {
width: 100%;
margin: 0;
box-sizing: border-box;
padding-left: 0;
padding-right: 0;
position: relative; /* Needed for pseudo-element */
/* On mobile, we calculate a tile size that fits the screen.
7 columns (5 tiles + 2 labels) and 6 gaps.
The parent .village-container has 16px padding on each side.
So, (100vw - 32px - (6 * 4px)) / 7 = tile size
We'll use a simplified version with vw units. */
.village-container {
--tile-size: clamp(35px, 11vw, 50px);
}
.village-grid-wrapper::after {
content: '';
position: absolute;
top: 0;
right: 0;
bottom: 0;
width: 20px;
background: linear-gradient(to left, rgba(0,0,0,0.05), transparent);
pointer-events: none; /* Let clicks pass through */
opacity: 0;
transition: opacity 0.2s;
}
.village-grid-wrapper:hover::after {
opacity: 1;
}
.tile {
aspect-ratio: 1 / 1; /* Keep tiles square */
height: auto; /* Let aspect ratio control the height */
/* aspect-ratio: 1 / 1;
height: auto; */
/* Disabling aspect ratio for now to prevent massive height on narrow screens */
}
.tile.tile-empty:hover {
background-color: rgba(0,0,0,0.02); /* Reset to non-hover state */
border-color: var(--border-color); /* Reset to non-hover state */
}
.tile.tile-blocked:hover {
transform: translateY(0); /* Reset to non-hover state */
}
.tile.tile-object:hover {
transform: translateY(0); /* Reset to non-hover state */
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.07); /* Reset to non-hover state */
}
}
</style>

View File

@ -44,7 +44,7 @@
<!-- Create Habit Form -->
<div class="form-container">
<h2>Создать новую привычку</h2>
<h2>Новая привычка</h2>
<form @submit.prevent="createHabit">
<div v-if="error" class="error-message">{{ error }}</div>

View File

@ -13,32 +13,11 @@
</div>
<div v-else-if="villageData">
<div class="village-container">
<div class="village-grid-wrapper"> <!-- This will be the main grid container with labels -->
<div class="empty-corner"></div> <!-- Top-left empty cell -->
<div class="col-labels">
<div class="col-label" v-for="colLabel in ['A', 'B', 'C', 'D', 'E']" :key="colLabel">{{ colLabel }}</div>
</div>
<div class="row-labels">
<div class="row-label" v-for="rowLabel in ['7', '6', '5', '4', '3', '2', '1']" :key="rowLabel">{{ rowLabel }}</div>
</div>
<div class="village-grid">
<div
v-for="tile in villageData.tiles"
:key="tile.id"
class="tile"
:class="[tileClasses(tile), { selected: selectedTile && selectedTile.id === tile.id }]"
:style="{ 'grid-column': tile.x + 1, 'grid-row': tile.y + 1 }"
@click="selectTile(tile)"
>
<span class="tile-content">{{ getTileEmoji(tile) }}</span>
</div>
</div>
</div>
</div>
<VillageGrid
:village-data="villageData"
:selected-tile="selectedTile"
@tile-click="selectTile"
/>
<!-- Tile Info Overlay -->
<div v-if="selectedTile" class="tile-overlay-backdrop" @click="selectedTile = null">
@ -128,35 +107,6 @@ const { data: villageEvents, refresh: refreshEvents } = await useFetch('/api/vil
const selectedTile = ref(null);
const getTileEmoji = (tile) => {
if (tile.terrainState === 'CLEARING') return '⏳';
if (tile.object) {
switch (tile.object.type) {
case 'HOUSE': return '🏠';
case 'FIELD': return '🌱';
case 'LUMBERJACK': return '🪓';
case 'QUARRY': return '⛏️';
case 'WELL': return '💧';
default: return '❓';
}
}
switch (tile.terrainType) {
case 'BLOCKED_TREE': return '🌳';
case 'BLOCKED_STONE': return '🪨';
case 'EMPTY': return '';
default: return '❓';
}
};
const tileClasses = (tile) => {
return {
'tile-blocked': tile.terrainType === 'BLOCKED_TREE' || tile.terrainType === 'BLOCKED_STONE',
'tile-object': !!tile.object,
'tile-empty': tile.terrainType === 'EMPTY' && !tile.object,
'tile-clearing': tile.terrainState === 'CLEARING', // Add this line
};
};
const selectTile = (tile) => {
selectedTile.value = tile;
};
@ -333,143 +283,6 @@ const handleAddCoins = () => handleAdminAction('/api/admin/user/add-coins');
text-align: center;
}
.village-container {
max-width: fit-content; /* Changed from width: 100%; display: flex; justify-content: center; */
margin: 0 auto; /* Centered horizontally */
margin-top: 20px;
}
/* --- New Demo-Inspired Tile Styles --- */
.tile {
width: var(--tile-size);
height: var(--tile-size);
display: flex;
justify-content: center;
align-items: center;
border-radius: 12px;
cursor: pointer;
transition: all 0.2s ease;
position: relative; /* For selection pseudo-elements */
}
.tile.tile-empty {
background-color: rgba(0,0,0,0.02);
border: 2px dashed var(--border-color);
box-shadow: inset 0 2px 4px rgba(0,0,0,0.03);
}
.tile.tile-empty:hover {
background-color: rgba(0,0,0,0.04);
border-color: var(--primary-color-light);
}
.tile.tile-blocked {
background-color: #EBE5D7; /* A soft, earthy tone */
border: 1px solid #DCD5C6;
}
.tile.tile-blocked:hover {
transform: translateY(-2px);
}
.tile.tile-object {
background-color: #c8ffcf;
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.07);
border: 1px solid #39af50;
}
.tile.tile-object:hover {
transform: translateY(-2px);
box-shadow: 0 8px 20px rgba(0,0,0,0.1);
}
.tile.tile-clearing {
background-color: #ffe0b2; /* A soft orange/yellow for "in progress" */
border: 1px solid #ffcc80;
}
.tile.selected {
box-shadow: 0 0 0 3px var(--primary-color);
transform: scale(1.05);
}
.tile-content {
font-size: calc(var(--tile-size) * 0.5); /* Make emoji scale with tile */
transition: transform 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275);
}
.tile.tile-object .tile-content {
transform: scale(1.1);
}
/* Styles for the grid with labels */
.village-grid-wrapper {
display: grid;
grid-template-columns: 20px repeat(5, var(--tile-size));
grid-template-rows: repeat(7, var(--tile-size)) 20px;
gap: 8px; /* Increased gap */
border-radius: 16px; /* Rounded wrapper */
background-color: var(--container-bg-color);
padding: 12px; /* Increased padding */
width: fit-content;
margin: 0 auto;
box-shadow: 0 8px 30px rgba(0,0,0,0.06);
/* Removed overflow-x: auto; and overflow-y: hidden; */
}
.empty-corner, .col-labels, .row-labels {
opacity: 0.6;
font-size: 0.8rem;
}
.empty-corner {
grid-column: 1;
grid-row: 8;
width: 20px;
height: 20px;
}
.col-labels {
grid-column: 2 / span 5;
grid-row: 8;
display: flex;
justify-content: space-around;
align-items: center;
height: 20px;
}
.col-label {
width: var(--tile-size);
text-align: center;
line-height: 20px;
}
.row-labels {
grid-column: 1;
grid-row: 1 / span 7;
display: flex;
flex-direction: column;
justify-content: space-around;
align-items: center;
width: 20px;
}
.row-label {
height: var(--tile-size);
display: flex;
align-items: center;
justify-content: center;
line-height: 20px;
}
.village-grid {
grid-column: 2 / span 5;
grid-row: 1 / span 7;
display: grid;
grid-template-columns: repeat(5, var(--tile-size));
grid-template-rows: repeat(7, var(--tile-size));
gap: 8px; /* Increased gap */
}
/* Overlay and other styles */
.tile-overlay-backdrop {