# GEMINI Project Context: SmurfHabits

This document provides a comprehensive overview of the SmurfHabits project for AI-assisted development.

## 1. Project Overview

SmurfHabits is a mobile-first web application for habit tracking with a light gamification layer. The core user loop involves completing daily habits and quests to earn rewards, which are then used to build and develop a virtual village. This progression grants Experience Points (EXP) that are tracked on a global leaderboard.

The project is a full-stack SPA (Single Page Application) built with Nuxt 3, using Vue 3 for the frontend and a Node.js backend powered by Nuxt Nitro. It uses SQLite as its database with Prisma ORM for data access.

### Key Architectural Principles:
- **Monorepo:** Frontend and backend coexist in a single codebase.
- **Backend as Source of Truth:** All progression, time-based calculations, and rewards are handled by the server-side API to ensure consistency.
- **Clear Separation of Concerns:** A strict distinction is maintained between UI (in `app/`), backend logic (in `server/`), and data persistence (in `prisma/`).

## 2. Building and Running

The project uses `npm` for dependency management and running scripts.

### First-Time Setup
1.  **Install Node.js:** Ensure you are using a Node.js version in the 20.x LTS range.
2.  **Install Dependencies:**
    ```bash
    npm install
    ```
3.  **Setup Database:** Create the initial database and apply migrations. The `.env` file is pre-configured to use a local SQLite file (`dev.db`).
    ```bash
    npx prisma migrate dev
    ```

### Development
To run the development server with hot-reloading:
```bash
npm run dev
```
Никогда НЕ запускай npm run dev сам. Скажи пользователю, что бы сделал это сам.

### Building for Production
To build the application for production:
```bash
npm run build
```
Не запускай npm run build сам. Скажи пользователю, что бы сделал это сам.

## 3. Development Conventions

Adhering to these conventions is critical for maintaining project stability.

### Project Structure
- `app/`: Contains all frontend UI code (pages, components, layouts).
- `server/`: Contains all backend API code and utilities.
- `prisma/`: Contains the database schema (`schema.prisma`) and migration files.
- `public/`: Contains static assets.

### Database and Prisma
- The project is intentionally locked to **Prisma v6.x**. Do **NOT** upgrade to v7 or introduce Prisma adapters.
- All changes to the database schema in `prisma/schema.prisma` **must** be followed by a migration command:
  ```bash
  npx prisma migrate dev
  ```
- The primary Prisma client instance is exported from `server/utils/prisma.ts`. Do not initialize the client elsewhere.

### State Management
- **Frontend:** Pinia is used for client-side state management.
- **Backend:** The backend API is the authoritative source for all user progression, rewards, and time-sensitive data. The frontend should not implement its own logic for these calculations.

### API Development
- API routes are located in `server/api/`.
- Group API endpoints by domain (e.g., `/api/habits`, `/api/village`).
- All business logic should reside in the backend.

### Data Conventions
- **`daysOfWeek` Field:** This array represents the days a habit is active. The week starts on **Monday**.
  - Monday: `0`
  - Tuesday: `1`
  - Wednesday: `2`
  - Thursday: `3`
  - Friday: `4`
  - Saturday: `5`
  - Sunday: `6`
- **Daily Streak:** The `dailyStreak` field on the `User` model is an integer representing the user's consecutive daily visits. Its primary function is to act as a **multiplier for rewards** (coins and EXP) earned from completing habits and village activities.
    -   The multiplier is typically capped (e.g., at 3x).
    -   It is updated by the `calculateDailyStreak` function located in `server/utils/streak.ts`. This function determines if a visit extends the streak, maintains it, or resets it.

## 4. Date and Time Handling (Game Day Concept)

To ensure consistent and timezone-agnostic handling of daily game mechanics, the project employs a "Game Day" concept. This approach prioritizes the user's local calendar day for relevant actions and uses a standardized string format for persistence.

### Key Principles:

1.  **"Game Day" Format:** All dates representing a calendar day (e.g., when a habit was completed, a daily visit occurred, or a village event was processed) are stored and primarily handled as a **`String` in "YYYY-MM-DD" format**. This includes fields like `DailyVisit.date`, `HabitCompletion.date`, `VillageObject.lastExpDay`, `VillageTile.clearingStartedDay`, and `Village.lastTickDay`.

2.  **Client as Source of Truth for User's Day:**
    *   For user-initiated actions (e.g., completing a habit, triggering a daily visit), the **frontend (client-side)** determines the current "Game Day" based on the user's local timezone.
    *   This "YYYY-MM-DD" string is then sent to the backend with the API request. This prevents timezone conflicts where the server's day might differ from the user's local perception of "today."

3.  **Server-Side Consistency with UTC:**
    *   On the backend, when parsing these "YYYY-MM-DD" strings into `Date` objects for calculations (e.g., to determine the day of the week or calculate `daysSince`), they are explicitly parsed as **UTC dates** (e.g., `new Date(\`${gameDay}T00:00:00Z\`)`). This ensures that date arithmetic (like finding the previous day) is consistent and avoids shifts due to the server's local timezone.

4.  **Day-of-Week Convention:** The application adheres to a specific convention for days of the week:
    *   **Monday: `0`**
    *   Tuesday: `1`
    *   Wednesday: `2`
    *   Thursday: `3`
    *   Friday: `4`
    *   Saturday: `5`
    *   Sunday: `6`

### Example Usage:

*   **`DailyVisit.date`**: Stores the "Game Day" on which a user's visit was recorded.
*   **`HabitCompletion.date`**: Stores the "Game Day" on which a habit was marked as complete.
*   **`Village.lastTickDay`**: Stores the "Game Day" (server-side determined) when the village's background progression was last processed, preventing redundant calculations within the same server day.
*   **`VillageObject.lastExpDay`**: Stores the "Game Day" when an object (e.g., a field) last generated experience.
*   **`VillageTile.clearingStartedDay`**: Stores the "Game Day" when a tile's clearing process began.

This consistent use of "Game Day" strings and client-provided dates (for user actions) combined with server-side UTC parsing (for calculations) provides a robust solution to managing time-based game mechanics across different timezones.

## 5. AI / Gemini Usage Rules
- **DO NOT** allow the AI to change the Node.js version, upgrade Prisma, alter the Prisma configuration, or modify the core project structure.
- **ALLOWED:** The AI can be used to add or modify Prisma schema models, generate new API endpoints, and implement business logic within the existing architectural framework.
