// server/utils/economy.ts

/**
 * All costs for actions that the player can take.
 */
export const COSTS = {
  BUILD: {
    HOUSE: 15,
    FIELD: 15,
    LUMBERJACK: 20,
    QUARRY: 20,
    WELL: 15,
  }
};

/**
 * All rewards the player can receive from various actions and events.
 */
export const REWARDS = {
  // Village-related rewards
  VILLAGE: {
    CLEARING: { coins: 5, exp: 1 },
    FIELD_EXP: {
      BASE: 1,
      WELL_MULTIPLIER: 2,
    },
  },
  // Habit-related rewards
  HABITS: {
    COMPLETION: { coins: 10, exp: 1 },
    ONBOARDING_COMPLETION: { coins: 50, exp: 0 },
  }
};
